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authorAndré Fincato <work@andrefincato.info>2021-06-01 22:25:13 +0200
committerAndré Fincato <work@andrefincato.info>2021-06-01 22:25:13 +0200
commit88385747a3a5c6526679a2209116be6e36751bda (patch)
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parentad5cfe0fb08f64865724bf0cb99fe7c89d4ddb09 (diff)
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+---
+title: W13-22, 2021-03-29/06-01
+template: worklog-entry
+---
+
+i did not manage to write anymore in here due to lack of physical space. room asphyxiation! i just could not sit anywhere in the house and write again. i could not go somewhere outside or elsewhere and write. everything felt on constant deranged hold and floating at the same time.
+
+at the same time, the reason why i decided for a weekly log was because last year i was producing so goddamn much every week that i would be forgetting what i did. so writing it down on a weekly pattern was very helpful.
+
+since January i've gone through a slow rejuicing of my organs by long stares and holding backs. the last two months have been senseless and on a growing refusal mode. finding yourself around people with the same patterns you try to avoid because of meaningless inspiration was once again a pattern.
+
+well. non-incidentally, my flatmate has been away for 5 days now, and will come back in 5 more.
+
+## dae.wiki
+
+M joined me and did work out the login integration from the preparatory work i did last November (also more docker improvements). i've been at last facing the most difficult part of the project: *git bad merge conflict*. overall quite exciting as i bent my brain for weeks to put together a good interface between front- and backend to make it work decently. this week i am testing if sending back the patch selection works out the merge conflict or not (it might not, but i'll see how to make that happen).
+
+i think the `/merge` UI is pretty good and something that one could explore way way more than what i did. aiming to launch a test-session for end of the month, on it.
+
+## hd-filesha
+
+i am going from memory, so i'll miss out on things. an interesting little process i put myself into was to write a program for the cycle of Hackers & Designers meetup. me and K are hosting one together, and opted to explore mailing-list (i pushed for that iirc) (video call are one of the silently inflicted pain one is obliged to go through in contemporary times, i really hate them for anything than calling up to 30 mins with people i care about).
+
+back up: upgrading mailman from 2 to 3 has been a dying process. for a while it was working okay, but any attempt to really *understand* the system was, low grade. so in a fit of pain i remove the whole 4 program running together and looked around. i gave *mlmmj* another look after reading a post by an interesting person i follow, and! it was so simple to install! and so simple to understand! and all unixy and file-based and perfect for h&d use case!
+
+`hd-filesha` uses mlmmj to create a variation of the exquisite corpse game: we hijack someone posting to the list by keeping their post in moderation, then pick a random subscriber from the list, and send them the held in moderation post (by replacing the From with the list email address). and so the chain goes on.
+
+the meetup we host is about file-sharing methods and starts tomorrow. the program put together with *mlmmj* and shell scripts can work for any other topic though, which is what i found interesting.
+
+## buycloud
+
+i took over an existing website for an artist and spent some time learning about `ImageMagick` and i wrote some code to automate an image production and email delivery task (a "buy certificate"). ImageMagick so powerful, i want to try it out more.
+
+## dps x magdx
+
+the collaboration official ended on April (for the school), but we keep meeting once a week. we wrapped up some projects, but the two main websites are still on going. in the last period M mostly wrote articles in the wiki an worked on the design system. ideally now when we meet i would be able to dedicate the full day for out stuff, but so far it happened once out of two times. i would like to for more.
+
+## TWLA
+
+work caught up in the last weeks. the map page was a long iterative process, and then at some point i felt i could start punching some code to test things out. funny i am back again at learning about vectors... like two years ago. this time i want to learn better (and for real), so to be able to use them more widely. also, i pushed for using a graph structure due to my amuse for graph theory, because of git and patches and *a theory of patches*. in a way it's good, cause the ideas are good and worked out, on the other i am not juiced up 100% (or 94%), so putting myself into learning more things all the time in this period does not really work that well.
+
+## h&d v2
+
+managed to make the `RecentChanges` stream work, by using `UDP` instead of `redis`. i like `UDP` on a technical and aesthetic level so much, ah!
+
+thinking how site structure, if it makes sense to implement a frontend for a search route, how to statically HTML every page including the front page (which right now changes based on upcoming events). all doable. thinking a lot about websites as documents, more than application or anything else. just want to be able to let someone download a zip file of the whole, or partial website and have it all working just fine as well.
+
+i need to start learning how to make GUIs outside of the web browser and stop relying on the web browser. using the mailing-list for sketching out the game as described above is a first step.
+
+---
+
+> Always fast, one server request. No tracking ever, no javascript ever.
+>
+> Accurate URLs verified by PGP. No direct linking in order to protect against DNS leaks from accidental clicking in a clearnet browser.